On the Nose

Press Kit

Page Header

Factsheet

Developer

Bunnyhug

Publisher

Self-Published

Genre

Detective, Adventure, Puzzle

Release Date

2027

Platforms

PC (Windows, MacOS, Linux, Steam Deck), more consoles TBA

Press Contact

hello@bunnyhug.games


Links
Website TBA
Steam Page TBA
Discord
Bluesky
Tiktok
Instagram

Description

You died, who murdered you? Play back the last 3 weeks of your life, reliving the mysteries that came your way and put together the clues leading to your death utilising your trusty nose and doubtfully trusty colleagues.

Play as Pixel in this mystery adventure game, solving crimes and minor inconveniences across London. Track smells across the city and make use of your smell catalogue to assembled the truth of events. Sniff out peoples doubts and catch them in a lie. Start by solving an innocent story that quickly unravels into your untimely death.

Sniff out Clues in the Environment

Interact with objects in every scene, uncovering new smells. Follow smells, leading you to new clues and suspects in your mystery.


Smell Suspects’ Emotions

Interrogate individuals to get their side of the story. Sniff out lies and inconsistencies in their stories, based on changing emotions. Uncover connections between suspects and clues.


Assemble Accusations

Build a Catalogue of Smells through your playthrough. Connect smells to establish a timeline of events. Uncover the truth at the heart of every mystery.


Gameplay Video

Key Art

On The Nose's key art

Screenshots

Gifs

Logos

Bunnyhug

About the Team

We’re Bunnyhug, a micro-studio based in the North East of England, founded in 2019 by Lu Nascimento and Zach Soares. We’re an artist led studio focused on creating bittersweet games with deep stories.

We released our first game in 2021, Moonglow Bay, a slice-of-life fishing RPG. Ever since we’ve been prototyping various other ideas and are proud to present our next narrative adventure, On The Nose: An inquisitive detective game where you must use your super sleuthing nose to smell clues and emotions to solve mysteries.

Credits

Zach Soares

Creative director, Voxel Artist, Animator, Writer

Lu Nascimento

Art Director, UI/UX, 2D Artist, Animator, Tech art

Greg Toth

Programmer

Chris White

Composer, Sound Designer

Gwen Foster

Publishing Support

Adam Vian

Prototype Narrative Consultant

UKGF

Prototype Funding

Godot

Game Engine